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ZombieHealScanner2
 

File

Flags

Properties

health1

States

Spawn: TNT1 A 20 A_RadiusGive("ZombieHealTokenSend2", 100, RGF_MONSTERS | RGF_NOMASTER, 1) TNT1 A 0 A_JumpIfInventory("ZombieHealTokenReceive2", 1, "Revive") Loop Revive: TNT1 A 5 A_TakeInventory("ZombieHealTokenReceive2", 1) TNT1 A 0 A_RaiseMaster Stop Death: TNT1 A 0 A_TakeInventory("ZombieHealTokenReceive2", 1) TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_ENEM