File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
activesound | "LGHIDLE" |
deathsound | "LGHDIE" |
health | 200 |
height | 40 |
hitobituary | "A lantern ghoul lit %o." |
mass | 9999 |
obituary | "A lantern ghoul lit %o." |
painchance | 128 |
painsound | "LGHHURT" |
radius | 15 |
renderstyle | Add |
seesound | "LGHSEE" |
speed | 17 |
States
Spawn:
NSHA AABB 2 A_Look
Loop
See:
NSHA AABB 2 A_Chase
Loop
Missile:
TNT1 A 0 A_JumpIfCloser(300, "MissileOK")
Goto See
MissileOK:
TNT1 A 0 A_Playsound ("LGHATK")
NSHA E 4 A_FaceTarget
NSHA E 2
NSHA F 1 A_CustomMissile("GhoulFlame", 48, 0, 0)
NSHA F 1 //A_CustomMissile("GhoulFlame", 48, 0, 1)
NSHA F 1 A_CustomMissile("GhoulFlame", 48, 0, 2)
NSHA F 1 //A_CustomMissile("GhoulFlame", 48, 0, 3)
NSHA F 1 A_CustomMissile("GhoulFlame", 48, 0, 4)
NSHA F 1 //A_CustomMissile("GhoulFlame", 48, 0, 5)
NSHA F 1 A_CustomMissile("GhoulFlame", 48, 0, 6)
NSHA F 1 //A_CustomMissile("GhoulFlame", 48, 0, 7)
NSHA F 1 A_CustomMissile("GhoulFlame", 48, 0, 8)
NSHA F 1 //A_CustomMissile("GhoulFlame", 48, 0, 9)
NSHA G 0 A_SpidRefire
NSHA F 1 A_CustomMissile("GhoulFlame", 48, 0, 0)
NSHA F 1 //A_CustomMissile("GhoulFlame", 48, 0, -1)
NSHA F 1 A_CustomMissile("GhoulFlame", 48, 0, -2)
NSHA F 1 //A_CustomMissile("GhoulFlame", 48, 0, -3)
NSHA F 1 A_CustomMissile("GhoulFlame", 48, 0, -4)
NSHA F 1 //A_CustomMissile("GhoulFlame", 48, 0, -5)
NSHA F 1 A_CustomMissile("GhoulFlame", 48, 0, -6)
NSHA F 1 //A_CustomMissile("GhoulFlame", 48, 0, -7)
NSHA F 1 A_CustomMissile("GhoulFlame", 48, 0, -8)
NSHA F 1 //A_CustomMissile("GhoulFlame", 48, 0, -9)
Goto See
Pain:
NSHA H 3
NSHA H 3 A_Pain
NSHA A 1
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("1000_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 1000)
TNT1 A 0 A_CustomMissile("GhoulLanternDeath", 0, 0, 0)
NSHA H 4 A_SetTranslucent(1.0,0)
NSHA I 4 A_SetTranslucent(0.9,0)
NSHA I 0 A_Scream
NSHA J 4 A_SetTranslucent(0.8,0)
NSHA K 0 A_NoBlocking
NSHA K 4 A_SetTranslucent(0.7,0)
NSHA L 4 A_SetTranslucent(0.6,0)
NSHA M 4 A_SetTranslucent(0.5,0)
NSHA N 4 A_SetTranslucent(0.4,0)
NSHA O 4 A_SetTranslucent(0.3,0)
NSHA P 4 A_SetTranslucent(0.2,0)
TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
Stop
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail