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GSMummy
 

File

Flags

Properties

//$categoryMonsters
activesound"MUMIDLE"
attacksound"MUMPUNCH"
bloodcolorblack
health200
height66
hitobituary"%o was mummified by a mummy!"
mass600
painchance32
painsound"MUMHIT"
radius26
seesound"MUMIDLE"
speed16

States

Spawn: IGLM AB 10 A_Look Loop See: IGLM ABCD 5 A_Chase Loop Melee: IGLM E 0 A_Jump(128, "Melee2") IGLM E 6 A_FaceTarget IGLM F 6 A_CustomMeleeAttack(Random(5,10)*2, "mummy/attack2", "mummy/attack") IGLM G 6 Goto See Melee2: IGLM H 6 A_FaceTarget IGLM I 6 A_CustomMeleeAttack(Random(5,10)*2, "mummy/attack2", "mummy/attack") IGLM J 6 Goto See Pain: IGLM L 4 IGLM L 4 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("400_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 400) TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) IGLM O 5 IGLM P 5 A_Scream IGLM Q 5 A_SpawnItemEx("MummySoul", 0, 0, 10, 0, 0, 1) IGLM R 5 IGLM S 5 A_NoBlocking IGLM TU 5 IGLM W -1 Stop

Class Hierarchy

Classes defined in \DEC_ENEM