File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
activesound | "shark/active" |
damage | 5 |
deathsound | "shark/death" |
health | 150 |
height | 27 |
mass | 400 |
minmissilechance | 300 |
obituary | "%o got torn apart by a water worm." |
painchance | 128 |
painsound | "caco/pain" |
radius | 16 |
seesound | "shark/sight" |
speed | 12 |
States
Spawn:
WTWM A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM A 1 A_Look
TNT1 A 0 A_SpawnItemEx("WormTail", -16, 0, 0, 0, 0, 0, 0, 128)
Loop
See:
WTWM A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM A 2 A_Chase
TNT1 A 0 A_SpawnItemEx("WormTail", -16, 0, 0, 0, 0, 0, 0, 128)
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM B 2 A_Chase
TNT1 A 0 A_SpawnItemEx("WormTail", -16, 0, 0, 0, 0, 0, 0, 128)
Loop
Melee:
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM DE 8 Fast A_FaceTarget
TNT1 A 0 A_SpawnItemEx("WormTail", -16, 0, 0, 0, 0, 0, 0, 128)
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM F 1 Fast A_SkullAttack
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM F 1 Fast A_SkullAttack
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM F 1 Fast A_SkullAttack
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM F 1 Fast A_SkullAttack
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM F 1 Fast A_SkullAttack
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM F 1 Fast A_SkullAttack
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM F 1 Fast A_SkullAttack
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM F 1 Fast A_SkullAttack
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
TNT1 A 0 A_SpawnItemEx("WormTail", -16, 0, 0, 0, 0, 0, 0, 128)
Goto See
Pain:
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM C 3
TNT1 A 0 A_SpawnItemEx("WormTail", -16, 0, 0, 0, 0, 0, 0, 128)
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM C 3 A_Pain
TNT1 A 0 A_SpawnItemEx("WormTail", -16, 0, 0, 0, 0, 0, 0, 128)
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
WTWM C 6
TNT1 A 0 A_SpawnItemEx("WormTail", -16, 0, 0, 0, 0, 0, 0, 128)
Goto See
Dragdown:
WTWM A 1 ThrustThingZ(0, 20, 1, 1)
TNT1 A 0 A_SpawnItemEx("WormTail", -16, 0, 0, 0, 0, 0, 0, 128)
goto Spawn
Dragdown2:
WTWM A 1 ThrustThingZ(0, 20, 1, 1)
TNT1 A 0 A_SpawnItemEx("WormTail", -16, 0, 0, 0, 0, 0, 0, 128)
goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 500)
TNT1 A 0 A_Scream
WTWM P 2
WTWM QRSTU 2 A_NoBlocking
TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
TNT1 A 0 A_SetFloorClip
Stop
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail