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GS_Wasp
 

File

Flags

Properties

//$categoryMonsters
activesound""
attacksound"BEEATK"
damage3
deathsound"BEEDEAD"
health60
height32
mass50
obituary"%o got stung by a Wasp."
painchance256
painsound""
radius16
renderstyleNormal
speed10

States

Spawn: GBEE A 0 A_PlaySoundEx ("BEEFLY", "SoundSlot7", 1) GBEE AB 2 A_LookEx(LOF_NOSOUNDCHECK, 0, 512, 0, 0, "See") GBEE A 0 A_Wander Loop See: GBEE A 0 A_PlaySoundEx ("BEEFLY", "SoundSlot7", 1) GBEE AB 2 A_FastChase Loop Missile: GBEE A 0 A_PlaySoundEx ("BEEFLY", "SoundSlot7", 1) TNT1 A 0 A_CheckRange (256, "MissileOK") Goto See MissileOK: GBEE A 0 A_PlaySoundEx ("BEEFLY", "SoundSlot7", 1) GBEE A 2 A_FaceTarget GBEE B 4 A_SkullAttack GBEE ABABABAB 2 Goto See Pain: TNT1 A 0 A_Pain GBEE AB 2 Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("400_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 400) TNT1 A 0 A_StopSoundEx ("SoundSlot7") TNT1 A 0 A_ChangeFlag("FLOATBOB", 0) TNT1 A 0 A_UnsetFloat TNT1 A 0 A_Gravity GBEE C 1 A_Scream GBEE C 1 A_NoBlocking TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) GBEE C 4 GBEE C -1 Stop Crash: TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) GBEE D 1 GBEE D -1 A_SetFloorClip stop

Class Hierarchy

Classes defined in \DEC_ENEM