File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
bloodcolor | orange |
health | 100 |
height | 8 |
mass | 400 |
maxstepheight | 2 |
meleedamage | 1 |
meleerange | 32 |
meleesound | "" |
obituary | "A crab sneaked inside %o's pants." |
painchance | 0 |
radius | 16 |
scale | 1.3 |
speed | 10 |
States
Spawn:
GCR2 ABCD 1 A_Wander
TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0)
GCR2 ABCD 1 A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See")
TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0)
Loop
See:
GCR2 ABCD 1 A_Wander
TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0)
GCR2 ABCD 1 A_Chase
TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0)
Loop
Melee:
GCR2 A 3 A_FaceTarget
TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0)
GCR2 D 3 A_MeleeAttack
TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0)
GCR2 A 3
Goto See
Pain:
TNT1 A 0 A_Pain
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("800_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 800)
GCR2 E 2 A_NoBlocking
GCR2 FGHIJ 2
GCR2 J 1 A_SetFloorClip
TNT1 A 0
Stop
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail