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GoldenCrab
 

File

Flags

Properties

//$categoryMonsters
bloodcolororange
health100
height8
mass400
maxstepheight2
meleedamage1
meleerange32
meleesound""
obituary"A crab sneaked inside %o's pants."
painchance0
radius16
scale1.3
speed10

States

Spawn: GCR2 ABCD 1 A_Wander TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0) GCR2 ABCD 1 A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See") TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0) Loop See: GCR2 ABCD 1 A_Wander TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0) GCR2 ABCD 1 A_Chase TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0) Loop Melee: GCR2 A 3 A_FaceTarget TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0) GCR2 D 3 A_MeleeAttack TNT1 A 0 A_SpawnItemEx ("GoldenCrabSparkle", random(-6, 6), random(-6, 6), random(0, 3), 0, 0, frandom(0.5,1), 0, 0, 0) GCR2 A 3 Goto See Pain: TNT1 A 0 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("800_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 800) GCR2 E 2 A_NoBlocking GCR2 FGHIJ 2 GCR2 J 1 A_SetFloorClip TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_ENEM