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Snifit_Yellow
 

File

Flags

Properties

//$categoryMonsters
activesound"SNF_IDLE"
bloodcolorGold
deathsound"SNF_DIE"
health105
height56
mass100
obituary"%o ate some giant bullets!"
painchance200
painsound"SNF_PAIN"
radius20
seesound"SNF_SEE"
speciesSnifitGuy
speed6

States

Spawn: GNFT A 1 A_Look Loop See: GNFT AAABBB 3 A_Chase Loop Missile: GNFT C 6 A_FaceTarget TNT1 A 0 A_Playsound ("Snft_Atk") GNFT C 3 A_CustomMissile("SnifitBall",52,0) GNFT A 4 TNT1 A 0 A_MonsterRefire(40, "See") Goto Missile+1 Pain: GNFT D 2 GNFT D 2 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 500) TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) GNFT E 2 A_Scream GNFT FGHI 2 GNFT JK 2 A_NoBlocking GNFT K -1 Stop

Class Hierarchy

Classes defined in \DEC_ENEM