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GhoulLanternDeath
:
 

File

Flags

Properties

bouncecount1
bouncesound""
bouncetype"Doom"
damage1
damagetypeGSFire
deathsound"LGHGLASS"
gravity0.8
height20
radius13
renderstyleAdd
speed1

States

Spawn: NBAL N 1 bright Loop Death: TNT1 A 0 A_JumpIf(waterlevel >= 1, 4) TNT1 A 0 Bright A_SpawnItemEx("GhoulHellFire", 5, 0, 50, 0, 0, 0, 0, SXF_NOCHECKPOSITION) TNT1 A 0 Bright A_SpawnItemEx("GhoulHellFire", 0, 0, 50, 0, 0, 0, 0, SXF_NOCHECKPOSITION) TNT1 A 0 Bright A_SpawnItemEx("GhoulHellFire", -5, 0, 50, 0, 0, 0, 0, SXF_NOCHECKPOSITION) NBAL N 10 bright TNT1 A 0 A_Scream NBAL OPJKLM 1 bright TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_ENEM