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Hammer_Proj
 

File

Flags

Properties

damage6
deathsound"S_HIT"
gravity0.75
height6
obituary"%o got hit by a hammer."
radius4
scale0.5
seesound"S_SPIT"
speed20

States

Spawn: GSHM A 1 A_SpawnItem("HammerTrail",0,8) GSHM B 1 A_SpawnItem("HammerTrail",0,8) GSHM C 1 A_SpawnItem("HammerTrail",0,8) GSHM D 1 A_SpawnItem("HammerTrail",0,8) GSHM E 1 A_SpawnItem("HammerTrail",0,8) GSHM F 1 A_SpawnItem("HammerTrail",0,8) GSHM G 1 A_SpawnItem("HammerTrail",0,8) GSHM H 1 A_SpawnItem("HammerTrail",0,8) Loop Disappear: TNT1 A 1 Stop Death: TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_ENEM