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Spike_ball_Proj
 

File

Flags

Properties

bouncefactor0.4
bouncetypeDoom
damage4
deathsound"S_HIT"
gravity0.7
height10
maxstepheight0
obituary"%o got a spikeball up his bun."
radius10
seesound"ROCTHRW"
speed25
wallbouncefactor0

States

Spawn: RCHS AB 2 Loop Disappear: TNT1 A 1 Stop Death: RCHS CD 2 TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_ENEM