File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
activesound | "knight/active" |
deathsound | "knight/death" |
health | 500 |
height | 64 |
hitobituary | "$OB_KNIGHTHIT" |
mass | 1000 |
obituary | "$OB_KNIGHT" |
painchance | 50 |
painsound | "knight/pain" |
radius | 24 |
seesound | "knight/sight" |
speed | 8 |
States
Spawn:
HMBR AB 10 A_Look
Loop
See:
HMBR AABBCCDD 3 A_Chase
Loop
Melee:
HMBR FF 2 A_FaceTarget
HMBR G 8 A_CustomMeleeAttack(random(1, 8),"baron/melee","none")
HMBR G 8
Goto See
Missile:
TNT1 A 0 A_JumpIfCloser(1536, "YesMissile")
Goto See
YesMissile:
TNT1 A 0 A_JumpIf(z-floorz > 1, "See")
TNT1 A 0 A_JumpIfTargetInsideMeleeRange("Melee")
TNT1 A 0 ThrustThingZ (0, 35, 0, 1)
HMBR EF 2 A_FaceTarget
TNT1 A 0 A_CheckRange (256,"Missile_Mid_1")
Missile_Low:
HMBR G 8 A_CustomMissile("Hammer_Proj",48,0,0,CMF_OFFSETPITCH,12)
HMBR G 8
Goto See
Missile_Mid_1:
TNT1 A 0 A_CheckRange (512,"Missile_Mid_2")
HMBR G 8 A_CustomMissile("Hammer_Proj",48,0,0,CMF_OFFSETPITCH,20)
HMBR G 8
Goto See
Missile_Mid_2:
TNT1 A 0 A_CheckRange (1024,"Missile_Long")
HMBR G 8 A_CustomMissile("Hammer_Proj",48,0,0,CMF_OFFSETPITCH,28)
HMBR G 8
Goto See
Missile_Long:
HMBR G 8 A_CustomMissile("Hammer_Proj",48,0,0,CMF_OFFSETPITCH,45)
HMBR G 8
Goto See
Pain:
HMBR H 2
HMBR H 2 A_Pain
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("1000_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 1000)
TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
HMBR I 8
HMBR J 8 A_Scream
HMBR K 8
HMBR L 8 A_NoBlocking
HMBR MN 8
HMBR O -1
Stop
Raise:
HMBR O 8
HMBR NMLKJI 8
Goto See
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail