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GSWizard
 

File

Flags

Properties

//$categoryMonsters
activesound"WIZMOVE"
deathsound"WIZDED"
health400
height56
mass9999
obituary"%o didn't see that wizard coming..."
painchance128
painsound"WIZPAIN"
radius20
seesound"WIZSEE"
speed12
tag"Wizard"

States

Spawn: TNT1 A 0 A_Hidething TNT1 A 0 A_SetTranslucent(0.0) KAMK A 10 A_Look Loop See: KAMK A 3 A_Chase Loop Missile: TNT1 A 0 A_JumpIfCloser(1536, "YesMissile") Goto See YesMissile: TNT1 A 0 A_UnHideThing KAMK A 1 Bright A_SetTranslucent(0.2) KAMK A 1 Bright A_SetTranslucent(0.4) KAMK A 1 Bright A_SetTranslucent(0.6) KAMK A 1 Bright A_SetTranslucent(0.8) TNT1 A 0 A_SetTranslucent(1) KAMK E 10 A_FaceTarget TNT1 A 0 A_playsound ("WIZATK") KAMK FG 4 Bright KAMK G 0 A_CustomMissile("Kamekball",48,0) KAMK A 1 Bright A_SetTranslucent(0.9) KAMK A 1 Bright A_SetTranslucent(0.8) KAMK A 1 Bright A_SetTranslucent(0.7) KAMK A 1 Bright A_SetTranslucent(0.6) KAMK A 1 Bright A_SetTranslucent(0.5) KAMK A 1 Bright A_SetTranslucent(0.4) KAMK A 1 Bright A_SetTranslucent(0.3) KAMK A 1 Bright A_SetTranslucent(0.2) KAMK A 1 Bright A_SetTranslucent(0.1) TNT1 A 0 A_HideThing Goto See Pain: TNT1 A 0 A_UnHideThing TNT1 A 0 A_SetTranslucent(1) KAMK ABC 2 A_Pain KAMK A 1 Bright A_SetTranslucent(0.5) TNT1 A 0 A_HideThing Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("1000_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 1000) TNT1 AAAAAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) TNT1 A 0 A_UnHideThing TNT1 A 0 A_SetTranslucent(1) KAMK H 2 A_Scream KAMK IJ 2 KAMK K 2 A_NoBlocking KAMK L -1 A_SetFloorClip Stop

Class Hierarchy

Classes defined in \DEC_ENEM