File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
activesound | "shark/active" |
deathsound | "shark/death" |
health | 60 |
height | 30 |
mass | 400 |
maxstepheight | 0 |
obituary | "%o became plankton" |
painchance | 128 |
painsound | "" |
radius | 25 |
seesound | "shark/sight" |
speed | 8 |
States
Spawn:
GFIS AB 2 A_LookEx(LOF_NOSOUNDCHECK, 0, 1024, 0, 0, "See")
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown")
GFIS A 0 A_Wander
SHAR A 0 A_JumpIf(waterlevel == 2,2)
SHAR A 0 A_JumpIf(waterlevel == 1,1)
loop
TNT1 A 0 ThrustThingZ(0, 20, 1, 1)
goto Spawn
See:
GFIS A 2 Fast A_Chase
SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2")
SHAR A 0 A_JumpIf(waterlevel == 2,5)
SHAR A 0 A_JumpIf(waterlevel == 1,4)
GFIS A 2 Fast A_Chase
SHAR A 0 A_JumpIf(waterlevel == 2,2)
SHAR A 0 A_JumpIf(waterlevel == 1,1)
loop
TNT1 A 0 ThrustThingZ(0, 20, 1, 1)
goto Spawn
Melee:
GFIS A 2 Fast A_FaceTarget
SHAR A 0 A_JumpIf(waterlevel == 2,8)
SHAR A 0 A_JumpIf(waterlevel == 1,7)
GFIS A 2 Fast A_FaceTarget
SHAR A 0 A_JumpIf(waterlevel == 2,8)
SHAR A 0 A_JumpIf(waterlevel == 1,7)
GFIS A 2 Fast A_FaceTarget
SHAR A 0 A_JumpIf(waterlevel == 2,4)
SHAR A 0 A_JumpIf(waterlevel == 1,3)
GFIS C 4 Fast A_CustomMeleeAttack(random(1,2)*2,"demon/melee","none")
SHAR A 0 A_JumpIf(waterlevel == 2,2)
SHAR A 0 A_JumpIf(waterlevel == 1,1)
goto See
TNT1 A 0 ThrustThingZ(0, 20, 1, 1)
goto See
Pain:
GFIS A 1
GFIS A 1 A_Pain
GFIS A 1
SHAR A 0 A_JumpIf(waterlevel == 2,2)
SHAR A 0 A_JumpIf(waterlevel == 1,1)
goto See
TNT1 A 0 ThrustThingZ(0, 20, 1, 1)
goto See
Dragdown:
GFIS A 1 ThrustThingZ(0, 20, 1, 1)
goto Spawn
Dragdown2:
GFIS A 1 ThrustThingZ(0, 20, 1, 1)
goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("400_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 400)
TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
GFIS A 1 A_Scream
TNT1 A 0 A_NoBlocking
TNT1 AAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEX("SplatBlood", 0, 0, 0, random (4, 12), 0, random (4, 12), random(0, 360))
TNT1 A -1 A_SetFloorClip
Stop
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail