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Venom_Plant
 

File

Flags

Properties

//$categoryMonsters
activesound"PLNTIDLE"
bloodcolorgold
deathsound"PLNTDIE"
health300
height56
hitobituary"$OB_IMPHIT"
mass10000000
obituary"%o was killed by a venomous Plant"
painchance230
painsound"PLNTHURT"
radius31
seesound"PLNTSEE"
speed0

States

Spawn: PIRV A 3 A_Look Loop See: PIRV A 1 A_Chase Loop Melee: Missile: TNT1 A 0 A_JumpIfCloser(1536, "YesMissile") Goto See YesMissile: PIRV CD 4 A_FaceTarget PIRV D 3 A_CustomMissile("Plantvenomball",48,0) Goto See Pain: PIRV E 2 PIRV E 2 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("1000_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 1000) PIRV A 0 A_Scream PIRV EFGHI 8 PIRV I 1 A_NoBlocking TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) PIRV I -1 Stop

Class Hierarchy

Classes defined in \DEC_ENEM