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Golden_Cacodemon
 

File

Flags

Properties

//$categoryMonsters
activesound"caco/active"
bloodcolorGold
deathsound"caco/death"
health400
height56
hitobituary"$OB_CACOHIT"
mass400
obituary"$OB_CACO"
painchance128
painsound"caco/pain"
radius31
seesound"caco/sight"
speed8

States

Spawn: GCAC A 1 A_Look TNT1 AAAAAAA 0 A_SpawnItemEx ("GoldenCoinSparkle", random(-32, 32), random(-12, 12), random(8, 40), 0, 0, 0, 0, 0, 0) Loop See: GCAC A 1 A_Chase TNT1 AAAAAAA 0 A_SpawnItemEx ("GoldenCoinSparkle", random(-32, 32), random(-12, 12), random(8, 40), 0, 0, 0, 0, 0, 0) GCAC A 1 A_Chase TNT1 AAAAAAA 0 A_SpawnItemEx ("GoldenCoinSparkle", random(-32, 32), random(-12, 12), random(8, 40), 0, 0, 0, 0, 0, 0) GCAC A 1 A_Chase TNT1 AAAAAAA 0 A_SpawnItemEx ("GoldenCoinSparkle", random(-32, 32), random(-12, 12), random(8, 40), 0, 0, 0, 0, 0, 0) Loop Missile: GCAC BC 5 A_FaceTarget GCAC D 5 Bright A_HeadAttack Goto See Pain: GCAC E 3 GCAC E 3 A_Pain TNT1 AAAAAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) GCAC F 6 Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("2000_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 2000) GCAC G 8 TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (8, 12), 0, random (4, 6), random(0, 360)) GCAC G 4 GCAC H 8 A_Scream GCAC IJ 8 GCAC J 2 A_NoBlocking GCAC K -1 A_SetFloorClip Stop

Class Hierarchy

Classes defined in \DEC_ENEM