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Heart_Ghost_Trick
 

File

Flags

Properties

activesound""
deathsound"BOOEHEH"
health100
height27
mass400
meleedamage5
meleerange32
meleesound""
obituary"%o tried to pick up a haunted heart."
painchance230
painsound"skull/pain"
radius12
seesound"GOLHARS"
speed15

States

Spawn: GLH3 A 5 bright A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See") GLH3 A 5 bright A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See") GLH3 B 5 bright A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See") GLH3 B 5 bright A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See") Loop See: GLHH AB 3 bright A_Chase Loop Melee: GLHH A 3 bright A_FaceTarget GLHH B 3 bright A_MeleeAttack Goto See Pain: GLHH C 2 bright A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("100_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 100) TNT1 A 0 A_Scream GLHH CD 1 bright A_NoBlocking TNT1 A 0 A_SpawnItemEx("MummySoul", 0, 0, 10, 0, 0, 1) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) Stop

Class Hierarchy

Classes defined in \DEC_ENEM