File
- Defined in \DEC_ENEM
Flags
Properties
activesound | "" |
deathsound | "BOOEHEH" |
health | 100 |
height | 27 |
mass | 400 |
meleedamage | 5 |
meleerange | 32 |
meleesound | "" |
obituary | "%o tried to pick up a haunted heart." |
painchance | 230 |
painsound | "skull/pain" |
radius | 12 |
seesound | "GOLHARS" |
speed | 15 |
States
Spawn:
GLH3 A 5 bright A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See")
GLH3 A 5 bright A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See")
GLH3 B 5 bright A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See")
GLH3 B 5 bright A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See")
Loop
See:
GLHH AB 3 bright A_Chase
Loop
Melee:
GLHH A 3 bright A_FaceTarget
GLHH B 3 bright A_MeleeAttack
Goto See
Pain:
GLHH C 2 bright A_Pain
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("100_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 100)
TNT1 A 0 A_Scream
GLHH CD 1 bright A_NoBlocking
TNT1 A 0 A_SpawnItemEx("MummySoul", 0, 0, 10, 0, 0, 1)
TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80))
Stop
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail