File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
activesound | "skeleton/active" |
deathsound | "skeleton/death" |
health | 600 |
height | 56 |
hitobituary | "$OB_UNDEADHIT" |
mass | 9999 |
meleesound | "skeleton/melee" |
meleethreshold | 196 |
obituary | "%o couldn't evade a super revenant's missile." |
painchance | 100 |
painsound | "skeleton/pain" |
radius | 20 |
seesound | "SUPEREV1" |
speed | 10 |
States
Spawn:
SKE2 AB 10 A_Look
Loop
See:
SKE2 AABBCCDDEEFF 2 A_Chase
Loop
Melee:
SKE2 J 0 A_FaceTarget
SKE2 J 6 A_SkelWhoosh
SKE2 K 6 A_FaceTarget
SKE2 L 6 A_SkelFist
Goto See
Missile:
TNT1 A 0 A_ChangeFlag("PAINLESS", TRUE)
SKE2 G 0 Bright A_FaceTarget
SKE2 G 10 Bright A_FaceTarget
SKE2 H 2 A_VileTarget ("RevenantCrosshair")
SKE2 G 14 A_FaceTracer
SKE2 H 1 A_CustomMissile("SuperRevenantTracer",52,0, random(-4, 4),CMF_OFFSETPITCH,random(-4, 4))
SKE2 H 1 A_CustomMissile("SuperRevenantTracer",52,0, random(-4, 4),CMF_OFFSETPITCH,random(-4, 4))
SKE2 H 1 A_CustomMissile("SuperRevenantTracer",52,0, random(-4, 4),CMF_OFFSETPITCH,random(-4, 4))
SKE2 H 1 A_CustomMissile("SuperRevenantTracer",52,0, random(-4, 4),CMF_OFFSETPITCH,random(-4, 4))
SKE2 H 1 A_CustomMissile("SuperRevenantTracer",52,0, random(-4, 4),CMF_OFFSETPITCH,random(-4, 4))
SKE2 H 1 A_CustomMissile("SuperRevenantTracer",52,0, random(-4, 4),CMF_OFFSETPITCH,random(-4, 4))
SKE2 H 1 A_CustomMissile("SuperRevenantTracer",52,0, random(-4, 4),CMF_OFFSETPITCH,random(-4, 4))
SKE2 H 1 A_CustomMissile("SuperRevenantTracer",52,0, random(-4, 4),CMF_OFFSETPITCH,random(-4, 4))
TNT1 A 0 A_ChangeFlag("PAINLESS", FALSE)
Goto See
Pain:
SKE2 M 5
SKE2 M 5 A_Pain
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("2000_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
SKE2 NO 7
SKE2 P 7 A_Scream
SKE2 Q 7 A_NoBlocking
TNT1 AAAAAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
SKE2 R 7
SKE2 S -1
Stop
Raise:
SKE2 S 5
SKE2 RQPON 5
Goto See
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail