File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
activesound | "imp/active" |
bloodtype | CactusSnowTrail |
deathsound | "RSWMZombie/Death" |
health | 80 |
height | 56 |
hitobituary | "%o got way too close to a Snow Zombie." |
mass | 100 |
missiletype | SnowZombieBall |
obituary | "%o's face became an ice cream." |
painchance | 200 |
painsound | "RSWMZombie/Pain" |
radius | 20 |
seesound | "DormRSWMZombie/Sight" |
speed | 8 |
States
Spawn:
BZSN N 4 A_Look
Loop
See:
BZSN NOPQRST 3 A_FaceTarget
Goto See2
See2:
BZSN AA 3 A_Chase
BZSN A 0 A_JumpIfInventory("ZombieHealTokenSend", 1, "Revive")
BZSN BB 3 A_Chase
BZSN B 0 A_JumpIfInventory("ZombieHealTokenSend", 1, "Revive")
BZSN CC 3 A_Chase
BZSN C 0 A_JumpIfInventory("ZombieHealTokenSend", 1, "Revive")
BZSN DD 3 A_Chase
BZSN D 0 A_JumpIfInventory("ZombieHealTokenSend", 1, "Revive")
Loop
Melee:
Missile:
BZSN EF 8 A_FaceTarget
BZSN G 6 A_CustomComboAttack("SnowZombieBall", 36, 3 * random(1, 8), "imp/melee")
Goto See2
Pain:
BZSN H 2
BZSN H 2 A_Pain
Goto See2
Death:
TNT1 AAAAAAAAAA 0 A_SpawnItemEX("CactusSnow", 0, 0, 0, random (4, 12), 0, random (4, 12), random(0, 360))
BZSN I 8
BZSN J 8 A_Scream
BZSN K 6
BZSN L 6 A_NoBlocking
TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
BZSN L 0 A_SpawnItemEx("ZombieHealScanner", 0, 0, 0, 0, 0, 0, 0, SXF_SETMASTER)
BZSN M -1
Stop
Raise:
BZSN M 8 A_KillChildren
BZSN LKJI 8
Goto See2
Revive:
BZSN H 30 Bright A_RadiusGive("ZombieHealTokenReceive", 100, RGF_MONSTERS, 1)
BZSN H 0 A_TakeInventory("ZombieHealTokenSend", 1)
Goto See2
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail