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RevenantCrosshair
 

File

Flags

Properties

alpha0.8
renderstyle"Translucent"

States

Spawn: SKES AB 2 A_Fire TNT1 A 0 A_Playsound ("REVCRO") SKES AB 2 A_Fire TNT1 A 0 A_Playsound ("REVCRO") SKES AB 2 A_Fire TNT1 A 0 A_Playsound ("REVCRO") SKES AB 2 A_Fire TNT1 A 0 A_Playsound ("REVCRO") SKES AB 2 A_Fire TNT1 A 0 A_Playsound ("REVCRO") SKES AB 2 A_Fire TNT1 A 0 A_Playsound ("REVCRO") SKES AB 2 A_Fire TNT1 A 0 A_Playsound ("REVCRO") Noaim: SKES AABBAABB 1 A_SetTranslucent(0.6) SKES AABBAABB 1 A_SetTranslucent(0.4) SKES AABBAABB 1 A_SetTranslucent(0.2) SKES AABBAABB 1 A_SetTranslucent(0.1) Stop

Class Hierarchy

Classes defined in \DEC_ENEM