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FireSkull
 

File

Flags

Properties

//$categoryMonsters
activesound"FSKUIDLE"
bloodtypeNone
damagefactor"blot" 0
deathsound"FSKUDIE"
health60
height14
mass50
obituary"%o got ignited by a fireskull."
painsound"FSKUHIT"
radius14
renderstyleAdd
scale0.7
seesound"FSKUSEE"
speed0

States

Spawn: TNT1 A 1 A_LookEx(LOF_NOSOUNDCHECK, 0, 512, 0, 0, "See") EYES AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160) loop See: FRSK A 1 bright A_Chase EYES AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160) loop Missile: FRSK B 1 bright A_FaceTarget TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160) FRSK AB 1 bright ThrustThingZ (0, 12, 0, 0) TNT1 A 0 ThrustThing(angle*256/360, 4, 0, 0) TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160) MidLeap: TNT1 A 0 A_SpawnItem ("FireSkullDamage") FRSK AB 1 bright TNT1 A 0 A_CheckFloor ("Land") TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160) loop Pain: FRSK A 1 A_Pain EYES AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160) Goto See Land: FRSK B 1 bright A_Stop TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160) goto Missile Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 500) TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) TNT1 A 1 A_Stop TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, 160) TNT1 A 1 A_ScreamAndUnblock TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-3, 3), random (-3, 3), 0, 160) TNT1 A 1 A_Stop TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-4, 4), random (-4, 4), 0, 160) TNT1 A 1 A_Stop TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-5, 5), random (-5, 5), 0, 160) TNT1 A 1 A_Stop TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-6, 6), random (-6, 6), 0, 160) TNT1 A 1 A_Stop TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-7, 7), random (-7, 7), 0, 160) TNT1 A 1 A_Stop TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-8, 8), random (-8, 8), 0, 160) TNT1 A 1 A_Stop TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-9, 9), random (-9, 9), 0, 160) stop

Class Hierarchy

Classes defined in \DEC_ENEM