File
- Defined in \DEC_ENEM
Flags
- +BLOODLESSIMPACT
- +DONTHURTSPECIES
- +LOOKALLAROUND
- +LOWGRAVITY
- +MISSILEEVENMORE
- +MISSILEMORE
- +MONSTER
- +NODAMAGETHRUST
- +STANDSTILL
Properties
//$category | Monsters |
activesound | "FSKUIDLE" |
bloodtype | None |
damagefactor | "blot" 0 |
deathsound | "FSKUDIE" |
health | 60 |
height | 14 |
mass | 50 |
obituary | "%o got ignited by a fireskull." |
painsound | "FSKUHIT" |
radius | 14 |
renderstyle | Add |
scale | 0.7 |
seesound | "FSKUSEE" |
speed | 0 |
States
Spawn:
TNT1 A 1 A_LookEx(LOF_NOSOUNDCHECK, 0, 512, 0, 0, "See")
EYES AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
loop
See:
FRSK A 1 bright A_Chase
EYES AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
loop
Missile:
FRSK B 1 bright A_FaceTarget
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
FRSK AB 1 bright ThrustThingZ (0, 12, 0, 0)
TNT1 A 0 ThrustThing(angle*256/360, 4, 0, 0)
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
MidLeap:
TNT1 A 0 A_SpawnItem ("FireSkullDamage")
FRSK AB 1 bright
TNT1 A 0 A_CheckFloor ("Land")
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
loop
Pain:
FRSK A 1 A_Pain
EYES AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
Goto See
Land:
FRSK B 1 bright A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
goto Missile
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 500)
TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, 160)
TNT1 A 1 A_ScreamAndUnblock
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-3, 3), random (-3, 3), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-4, 4), random (-4, 4), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-5, 5), random (-5, 5), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-6, 6), random (-6, 6), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-7, 7), random (-7, 7), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-8, 8), random (-8, 8), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("FireSkullSmoke", -2, random (0, -8), random (-4, 4), 0, random (-9, 9), random (-9, 9), 0, 160)
stop
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail