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Spikebug
 

File

Flags

Properties

activesound""
attacksound"SPINYBIT"
deathsound"SPINYDIE"
health50
height20
mass200
obituary"%o was bit by a Spikebug."
painchance180
painsound"SPINYHIT"
radius10
scale0.6
seesound"SPINYSEE"
speed5

States

Spawn: SPNY AB 10 A_Look Loop See: SPNY AABB 2 Fast A_Chase Loop Melee: SPNY A 8 Fast A_FaceTarget SPNY B 8 Fast A_SargAttack Goto See Pain: SPNY A 2 Fast SPNY A 2 Fast A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("400_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 400) TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) TNT1 A 0 A_SetScale(1) SPN2 A 3 SPN2 C 3 A_Scream SPN2 D 3 A_NoBlocking TNT1 A -1 Stop

Class Hierarchy

Classes defined in \DEC_ENEM