File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
activesound | "GLPIDLE" |
deathsound | "GLPDIE" |
health | 50 |
height | 56 |
hitobituary | "%o got chewed up by a killer plant" |
mass | 800 |
obituary | "%o forgot to water the killer plant" |
painchance | 256 |
painsound | "DLPHIT" |
radius | 20 |
seesound | "GLPSEE" |
speed | 2 |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_GiveInventory("Token_PlantPain",1)
TNT1 A 0 ACS_NamedExecuteAlways("killerplantred")
GLM2 A 10 A_Look
Loop
See:
TNT1 A 0
TNT1 A 0 A_GiveInventory("Token_PlantPain",1)
TNT1 A 0 ACS_NamedExecuteAlways("killerplantred")
GLM2 AABB 4 A_Chase
Loop
Melee:
Missile:
TNT1 A 0 A_JumpIfCloser(513, "YesMissile")
Goto See
YesMissile:
TNT1 A 0 A_TakeInventory("Token_PlantPain",1)
TNT1 A 0 ACS_NamedExecuteAlways("killerplantnor")
GLM2 CD 4 A_FaceTarget
GLM2 E 4 A_FaceTarget
GLM2 F 6 A_CustomComboAttack("KillerPlantBallVenom", 32, 3 * random(1, 8), "imp/melee")
GLM2 G 4
GLM2 EDC 4
TNT1 A 0 A_GiveInventory("Token_PlantPain",1)
TNT1 A 0 ACS_NamedExecuteAlways("killerplantred")
Goto See
Pain:
TNT1 A 0 a_jumpifinventory("Token_PlantPain",1,"Pain2")
GLM2 D 1
TNT1 A 0 A_GiveInventory("Token_PlantPain",1)
TNT1 A 0 ACS_NamedExecuteAlways("killerplantred")
GLM2 D 5 A_Pain
GLM2 C 4
Goto See
Pain2:
GLM2 A 1
GLM2 A 5 A_Pain
GLM2 A 4
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("800_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 800)
TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
GLM2 C 4
TNT1 A 0 A_Scream
GLM2 H 2
TNT1 A 0 A_NoBlocking
GLM2 IJK 2
GLM2 K -1
Stop
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail