File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
activesound | "DRYBIDLE" |
deathsound | "skeleton/death" |
gibhealth | 20 |
health | 100 |
height | 56 |
hitobituary | "%o didn't expect to be punched by a skeleton." |
mass | 500 |
meleesound | "skeleton/melee" |
meleethreshold | 196 |
minmissilechance | 250 |
obituary | "It was too spooky for %o" |
painchance | 100 |
painsound | "skeleton/pain" |
radius | 20 |
scale | 0.8 |
seesound | "DRYBSEE" |
speed | 7 |
States
Spawn:
DRYB AB 10 A_Look
Loop
See:
DRYB AABBCCDDEEFF 2 A_Chase
Loop
Melee:
DRYB G 0 A_FaceTarget
DRYB G 6 A_SkelWhoosh
DRYB H 6 A_FaceTarget
DRYB I 6 A_SkelFist
Goto See
Missile:
TNT1 A 0 A_JumpIfCloser(1536, "YesMissile")
Goto See
YesMissile:
DRYB G 0 A_FaceTarget
DRYB G 6 A_FaceTarget
DRYB H 6 A_CustomMissile("BoneProj",52,0)
DRYB I 6 A_FaceTarget
Goto See
Pain:
DRYB L 5
DRYB L 5 A_Pain
Goto See
Death:
DRYB LM 7
DRYB N 7 A_Playsound ("DRYBFALL")
DRYB O 7 A_NoBlocking
DRYB P 7
DRYB Q 70
DRYB Q 1 CanRaise Thing_Raise(0)
Goto DeathLoop
DeathLoop:
DRYB Q 1 CanRaise Thing_Raise(0)
DRYB Q 1
Loop
Death.TrumpetDMG:
Death.StarDMG:
XDeath:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "XDeathNormal")
TNT1 A 0 A_SpawnItemEx ("800_Score", 0, 0, 32, 0, 0, 1)
XDeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 800)
DRYB LM 1
TNT1 A 0 A_Scream
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SpawnItemEx("Bonehead", random (0, -3), random (0, -3), 50, 5, 0, 5,random (0, 360))
TNT1 A 0 A_SpawnItemEx("BoneArm1", random (15, -15), random (15, -15), 40, 5, 0, 5,random (0, 360))
TNT1 A 0 A_SpawnItemEx("BoneArm2", random (-15, 15), random (-15, 15), 43, 5, 0, 5,random (0, 360))
TNT1 A 0 A_SpawnItemEx("BoneCase", random (0, -3), random (0, -3), 30, 0, 5, 5,random (0, 360))
TNT1 A 0 A_SpawnItemEx("BonePelvis", random (0, -3), random (0, -3), 20, 5, 0, 5,random (0, 360))
TNT1 A 0 A_SpawnItemEx("BoneLeg1", random (5, -5), random (5, -5), 10, 5, 0, 5,random (0, 360))
TNT1 A 0 A_SpawnItemEx("BoneLeg2", random (5, -5), random (5, -5), 10, 5, 0, 5,random (0, 360))
TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
TNT1 A -1
Stop
Raise:
DRYB Q 5 A_Playsound ("DRYBRAIS")
DRYB PONML 5
Goto See
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail