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Crab
 

File

Flags

Properties

//$categoryMonsters
bloodcolororange
health2
height8
mass400
maxstepheight2
meleedamage1
meleerange32
meleesound""
obituary"A crab sneaked inside %o's pants."
painchance0
radius14
speed10

States

Spawn: GCRB ABCD 1 A_Wander GCRB ABCD 1 A_LookEx(LOF_NOSOUNDCHECK, 0, 256, 0, 0, "See") Loop See: GCRB ABCD 1 A_Wander GCRB ABCD 1 A_Chase Loop Melee: GCRB A 3 A_FaceTarget GCRB D 3 A_MeleeAttack GCRB A 3 Goto See Pain: TNT1 A 0 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("100_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 100) GCRB E 2 A_NoBlocking GCRB FGHIJ 2 GCRB J 1 A_SetFloorClip TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_ENEM