File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
activesound | "HANDLAF" |
attacksound | "" |
damage | 5 |
deathsound | "HANDDET" |
health | 50 |
height | 38 |
mass | 50 |
obituary | "%o needed a hand." |
painchance | 0 |
painsound | "skull/pain" |
radius | 17 |
renderstyle | Add |
seesound | "HANDSEE" |
speed | 21 |
States
Spawn:
PUNG E 10 Bright A_Look
Loop
See:
PUNG EFGH 2 Bright A_Chase
Loop
Missile:
GBEE A 0 A_PlaySoundEx ("HANDATK", "SoundSlot7")
TNT1 A 0 A_CheckRange (40, "MissileOK")
Goto See
MissileOK:
PUNG KKKK 4 A_FaceTarget
TNT1 A 0 A_JumpIf(z-floorz > 1, "See")
PUNG K 2 ThrustThingZ(0,30,0,0)
PUNG K 0 A_FaceTarget
PUNG K 0 ThrustThing(angle*256/360,24,0,0)
Reach:
PUNG KKKKKKKKKKKKKKKK 1 A_JumpIfCloser(48,"Meleenon")
Goto See
Meleenon:
TNT1 A 0 A_CustomMeleeAttack(random(4,8)*2,"*fist","none")
Goto See
Pain:
PUNG E 3 Bright
PUNG E 3 Bright A_Pain
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("400_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 400)
PUNG L 3 Bright
PUNG M 3 Bright A_Scream
PUNG N 3 Bright
PUNG O 3 Bright A_NoBlocking
TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
PUNG O 1 A_SetTranslucent(0.8,0)
PUNG O 1 A_SetTranslucent(0.6,0)
PUNG O 1 A_SetTranslucent(0.4,0)
PUNG O 1 A_SetTranslucent(0.2,0)
PUNG O 1 A_SetTranslucent(0.0,0)
Stop
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail