<
 
Spikebuglaunched
 

File

Flags

Properties

activesound""
attacksound"SPINYBIT"
deathsound"SPINYDIE"
health50
height20
mass200
obituary"%o was bit by a Spikebug."
painchance180
painsound"SPINYHIT"
radius10
scale0.6
seesound"SPINYSEE"
speed5

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(z-floorz < 1, "Spawn2") SPN2 AB 3 Loop Spawn2: TNT1 A 0 A_SetScale(0.6) SPNY AB 10 A_Look Loop Death: TNT1 A 0 A_SetScale(1) SPN2 A 3 SPN2 C 3 A_Scream SPN2 D 3 A_NoBlocking TNT1 A -1 Stop

Class Hierarchy

Classes defined in \DEC_ENEM