<
 
FlameOrbBall
 

File

Flags

Properties

damage2
damagetypeGSFire
deathsound"imp/shotx"
decalDoomImpScorch
height6
radius8
renderstyleADD
seesound"S_SPIT"
speed9

States

Spawn: SHBA A 0 Bright A_SpawnItemEx("LavaBallTrail_Orb", 0, 0, 0, 0, 0, 0, 180, 128) EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX_Orb", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160) TNT1 A 1 Bright A_SeekerMissile (0,1) Loop Death: ORBB CDEFGH 4 Bright Stop

Class Hierarchy

Classes defined in \DEC_ENEM