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KillerPlant
 

File

Flags

Properties

//$categoryMonsters
activesound"GLPIDLE"
bloodcolorgold
deathsound"GLPDIE"
health50
height56
hitobituary"%o got chewed up by a killer plant"
mass800
obituary"%o forgot to water the killer plant"
painchance256
painsound"DLPHIT"
radius20
seesound"GLPSEE"
speed2

States

Spawn: TNT1 A 0 TNT1 A 0 A_GiveInventory("Token_PlantPain",1) TNT1 A 0 ACS_NamedExecuteAlways("killerplantred") GLMP A 10 A_Look Loop See: TNT1 A 0 TNT1 A 0 A_GiveInventory("Token_PlantPain",1) TNT1 A 0 ACS_NamedExecuteAlways("killerplantred") GLMP AABB 4 A_Chase Loop Melee: Missile: TNT1 A 0 A_JumpIfCloser(513, "YesMissile") Goto See YesMissile: TNT1 A 0 A_TakeInventory("Token_PlantPain",1) TNT1 A 0 ACS_NamedExecuteAlways("killerplantnor") GLMP CD 4 A_FaceTarget GLMP E 4 A_FaceTarget GLMP F 6 A_CustomComboAttack("KillerPlantBall", 32, 3 * random(1, 8), "imp/melee") GLMP G 4 GLMP EDC 4 TNT1 A 0 A_GiveInventory("Token_PlantPain",1) TNT1 A 0 ACS_NamedExecuteAlways("killerplantred") Goto See Pain: TNT1 A 0 a_jumpifinventory("Token_PlantPain",1,"Pain2") GLMP D 1 TNT1 A 0 A_GiveInventory("Token_PlantPain",1) TNT1 A 0 ACS_NamedExecuteAlways("killerplantred") GLMP D 5 A_Pain GLMP C 4 Goto See Pain2: GLMP A 1 GLMP A 5 A_Pain GLMP A 4 Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 500) TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) GLMP C 4 TNT1 A 0 A_Scream GLMP H 2 TNT1 A 0 A_NoBlocking GLMP IJK 2 GLMP K -1 Stop

Class Hierarchy

Classes defined in \DEC_ENEM