File
- Defined in \DEC_ENEM
Flags
- +DONTFALL
- +DONTHURTSPECIES
- +FLOAT
- +MISSILEMORE
- +MONSTER
- +NOBLOOD
- +NOGRAVITY
- +NOICEDEATH
- +NOINFIGHTING
- +NOTARGET
Properties
//$category | Monsters |
activesound | "skull/active" |
alpha | 0.8 |
attacksound | "skull/melee" |
damage | 3 |
deathsound | "skull/death" |
health | 50 |
height | 56 |
mass | 50 |
obituary | "peekaboo, %o!" |
painchance | 256 |
painsound | "skull/pain" |
radius | 16 |
renderstyle | SoulTrans |
speed | 8 |
States
Spawn:
TNT1 A 0 A_JumpIfInTargetLOS("Seen", 130)
2KUL AB 10 Bright A_Look
Loop
Mock:
TNT1 A 0 A_PlaySound ("BOOEHEH")
Tnt1 A 0 A_SetTranslucent(0.8)
TNT1 A 0 A_UnSetInvulnerable
TNT1 A 0 A_SetSolid
TNT1 A 0 A_ChangeFlag("SHOOTABLE", TRUE)
TNT1 A 0 A_Jump(128, "Mock1", "Mock2", "Mock3")
MKLS ABABAB 6 Bright //Unused
Goto See
Mock1:
MKLS ABABAB 6 Bright
Goto See
Mock2:
MKLS CDCECDCECDCE 3 Bright
Goto See
Mock3:
MKLS FGFGFG 6 Bright
Goto See
See:
TNT1 A 0 A_JumpIfInTargetLOS("Seen", 130)
Tnt1 A 0 A_SetTranslucent(0.8)
TNT1 A 0 A_UnSetInvulnerable
TNT1 A 0 A_SetSolid
TNT1 A 0 A_ChangeFlag("SHOOTABLE", TRUE)
2KUL AB 6 Bright A_Chase
Loop
Seen:
TNT1 A 0
TNT1 A 0 A_SetTranslucent(0.4)
TNT1 A 0 A_SetInvulnerable
TNT1 A 0 A_UnsetSolid
TNT1 A 0 A_ChangeFlag("SHOOTABLE", FALSE)
2KUL AB 6
TNT1 A 0 A_JumpIfInTargetLOS("Seen", 130)
Goto Mock
Missile:
Tnt1 A 0 A_SetTranslucent(0.8)
TNT1 A 0 A_UnSetInvulnerable
TNT1 A 0 A_SetSolid
TNT1 A 0 A_ChangeFlag("SHOOTABLE", TRUE)
2KUL C 10 Bright A_FaceTarget
2KUL D 4 Bright A_SkullAttack
2KUL CD 4 Bright
2KUL ABABABABABABABABAB 12
Goto Missile+4
Pain:
Tnt1 A 0 A_SetTranslucent(0.8)
TNT1 A 0 A_UnSetInvulnerable
TNT1 A 0 A_SetSolid
TNT1 A 0 A_ChangeFlag("SHOOTABLE", TRUE)
2KUL E 3 Bright
2KUL E 3 Bright A_Pain
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 500)
Tnt1 A 0 A_SetTranslucent(0.8)
2KUL F 6 Bright
2KUL G 6 Bright A_Scream
2KUL H 6 Bright
2KUL I 6 Bright A_NoBlocking
TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
2KUL J 6
2KUL K 6
Stop
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail