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Squid
 

File

Flags

Properties

//$categoryMonsters
activesound"shark/active"
bloodcolorBlack
deathsound"shark/death"
health150
height46
mass400
obituary"%o got inked by a squid"
painchance128
painsound"caco/pain"
radius13
seesound"shark/sight"
speed3

States

Spawn: SQID A 0 TNT1 A 0 ThrustThingZ(0, 10, 0, 1) SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown") SQID A 5 A_Look TNT1 A 0 ThrustThingZ(0, 10, 1, 1) SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown") SQID B 5 A_Look Loop See: SQID A 0 A_JumpIf(waterlevel < 2,"Dragdown2") TNT1 A 0 ThrustThingZ(0, 10, 0, 1) SQID A 5 A_FastChase SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2") TNT1 A 0 ThrustThingZ(0, 10, 1, 1) SQID B 5 A_FastChase Loop Missile: TNT1 A 0 A_JumpIfCloser(1536, "YesMissile") Goto See YesMissile: SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2") SQID D 3 A_FaceTarget SQID E 5 A_CustomComboAttack("SquidInk", 32, 10 * random(1, 6)) Goto See Dragdown: SQID A 1 ThrustThingZ(0, 20, 1, 1) goto Spawn Dragdown2: SQID A 1 ThrustThingZ(0, 20, 1, 1) goto See Pain: SHAR A 0 A_JumpIf(waterlevel < 2,"Dragdown2") SQID C 3 SQID C 3 A_Pain SQID AB 3 Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 500) SQID F 2 A_Scream SQID GH 5 A_NoBlocking TNT1 AA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) TNT1 A -1 A_SetFloorClip Stop

Class Hierarchy

Classes defined in \DEC_ENEM