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SnifitBall
 

File

Flags

Properties

alpha1
damage4
deathsound"SNF_BALB"
fastspeed25
height8
radius6
renderstyleNormal
seesound""
speed15

States

Spawn: SNPJ A 3 Bright A_SpawnItemEx("SnifitBallPuff",0,0,0,0,0,0,0,128) Loop Death: PUFF A 4 Bright PUFF B 4 Stop

Class Hierarchy

Classes defined in \DEC_ENEM