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FireSkullSmoke
 

File

Flags

Properties

height2
radius2
renderstyleAdd
scale0.5

States

Spawn: TNT1 A 0 //TNT1 A 0 A_Jump (256, "Blot1", "Blot2", "Blot3", "Blot4") FSkull1: FRSK B 2 FRSK C 2 FRSK D 2 FRSK E 2 FRSK F 2 FRSK G 2 FRSK H 2 FRSK I 2 stop

Class Hierarchy

Classes defined in \DEC_ENEM