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Hellion
 

File

Flags

Properties

//$categoryMonsters
activesound"monster/hlnact"
deathsound"monster/hlndth"
health70
height56
mass120
obituary"A Hellion burned %o to a crisp."
painchance24
painsound"monster/hlnpai"
radius20
seesound"monster/hlnsit"
speed10

States

Spawn: HELN AB 10 A_Look Loop See: HELN AABBCCDDEEFF 2 A_Chase Loop Missile: HELN G 0 A_VileStart HELN GHIJK 6 Bright A_FaceTarget HELN L 6 Bright A_CustomMissile("HellionBall",32,0,0,0,0) HELN L 2 Goto See Pain: HELN M 2 HELN M 2 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("400_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 400) HELN N 6 HELN O 6 A_Scream TNT1 AA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) HELN PQR 6 HELN S 6 A_NoBlocking HELN T -1 Stop XDeath: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "XDeathNormal") TNT1 A 0 A_SpawnItemEx ("400_Score", 0, 0, 32, 0, 0, 1) XDeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 400) HELN U 5 HELN V 5 A_XScream TNT1 AA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) HELN W 5 HELN X 5 A_NoBlocking HELN YZ 5 HEL2 "AB" 5 HEL2 C -1 Stop Raise: HELN TSRQPON 6 Goto See

Class Hierarchy

Classes defined in \DEC_ENEM