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SnakeBallBig
 

File

Flags

Properties

bouncecount4
bouncetypeHexen
damage4
deathsound"baron/shotx"
decal"BaronScorch"
fastspeed36
health1
height32
poisondamage48
radius10
renderstyleNormal
seesound"PJSNAKE1"
speed24

States

Spawn: PJS2 A 1 Bright TNT1 A 0 A_SpawnItemEx("SnakeTailBig", -8, 0, 5, 0, 0, 0, 0, 128) Loop Death: TNT1 A 0 A_NoBlocking PJS2 DEFG 4 Bright Stop

Class Hierarchy

Classes defined in \DEC_BOSS