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Arachnaurum
 

File

Flags

Properties

//$categoryBosses
//$color4
activesound"spider2/active"
bloodcolorGold
deathsound"spider2/death"
health7000
height80
mass99999
meleedamage4
meleerange76
meleesound"misc/gibbed"
obituary"an itsy bitsy spider crushed %o"
painchance3
painsound"spider2/pain"
radius45
scale1.5
seesound"spider2/sight"
speed40

States

Spawn: SPI2 AAAAAAAAAA 10 A_Look SPI2 A 0 A_Playsound("spider/step") SPI2 U 50 ThrustThingZ( 0, 100, 0, 1) SPI2 A 0 A_Playsound("spider/land") loop See: SPI2 ABCD 2 A_Chase MNTR A 0 A_playsound ("spider/step") SPI2 ABCD 2 A_Chase MNTR A 0 A_playsound ("spider/step") SPI2 ABCD 2 A_Chase MNTR A 0 A_playsound ("spider/step") SPI2 ABCD 2 A_Chase MNTR A 0 A_playsound ("spider/step") SPI2 ABCD 2 A_Chase MNTR A 0 A_playsound ("spider/step") SPI2 ABCD 2 A_Chase MNTR A 0 A_playsound ("spider/step") loop Melee: MNTR E 0 A_Facetarget SPI2 E 5 A_Meleeattack SPI2 A 13 A_Facetarget goto see Missile: MNTR V 0 A_Jump (100, "JumpMissile") SPI2 U 5 A_Facetarget TNT1 A 0 A_jumpifcloser(1024,"FireBalls") goto See FireBalls: SPI2 U 5 A_Facetarget SPI2 X 2 A_custommissile("flameshot", 54, 0, -8, 0) SPI2 X 2 A_custommissile("flameshot", 54, 0, 0, 0) SPI2 X 2 A_custommissile("flameshot", 54, 0, 8, 0) SPI2 X 3 A_Facetarget SPI2 U 5 Goto See JumpMissile: SPI2 E 2 A_FaceTarget TNT1 A 0 A_PlaySound("spider2/jump") SPI2 E 2 { ThrustThingZ (0, 60, 0, 0); ThrustThing(angle*256/360, 64, 0, 0);

Class Hierarchy

Classes defined in \DEC_BOSS