File
- Defined in \DEC_BOSS
Flags
Properties
//$category | Bosses |
//$color | 4 |
activesound | "spider2/active" |
bloodcolor | Gold |
deathsound | "spider2/death" |
health | 7000 |
height | 80 |
mass | 99999 |
meleedamage | 4 |
meleerange | 76 |
meleesound | "misc/gibbed" |
obituary | "an itsy bitsy spider crushed %o" |
painchance | 3 |
painsound | "spider2/pain" |
radius | 45 |
scale | 1.5 |
seesound | "spider2/sight" |
speed | 40 |
States
Spawn:
SPI2 AAAAAAAAAA 10 A_Look
SPI2 A 0 A_Playsound("spider/step")
SPI2 U 50 ThrustThingZ( 0, 100, 0, 1)
SPI2 A 0 A_Playsound("spider/land")
loop
See:
SPI2 ABCD 2 A_Chase
MNTR A 0 A_playsound ("spider/step")
SPI2 ABCD 2 A_Chase
MNTR A 0 A_playsound ("spider/step")
SPI2 ABCD 2 A_Chase
MNTR A 0 A_playsound ("spider/step")
SPI2 ABCD 2 A_Chase
MNTR A 0 A_playsound ("spider/step")
SPI2 ABCD 2 A_Chase
MNTR A 0 A_playsound ("spider/step")
SPI2 ABCD 2 A_Chase
MNTR A 0 A_playsound ("spider/step")
loop
Melee:
MNTR E 0 A_Facetarget
SPI2 E 5 A_Meleeattack
SPI2 A 13 A_Facetarget
goto see
Missile:
MNTR V 0 A_Jump (100, "JumpMissile")
SPI2 U 5 A_Facetarget
TNT1 A 0 A_jumpifcloser(1024,"FireBalls")
goto See
FireBalls:
SPI2 U 5 A_Facetarget
SPI2 X 2 A_custommissile("flameshot", 54, 0, -8, 0)
SPI2 X 2 A_custommissile("flameshot", 54, 0, 0, 0)
SPI2 X 2 A_custommissile("flameshot", 54, 0, 8, 0)
SPI2 X 3 A_Facetarget
SPI2 U 5
Goto See
JumpMissile:
SPI2 E 2 A_FaceTarget
TNT1 A 0 A_PlaySound("spider2/jump")
SPI2 E 2
{
ThrustThingZ (0, 60, 0, 0);
ThrustThing(angle*256/360, 64, 0, 0);
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot