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Frostfiend
 

File

Flags

Properties

//$categoryBosses
//$color4
activesound"baron/active"
deathsound"baron/death"
health12000
height64
mass1000
obituary"%o became an ice sculpture"
painchance30
painsound"baron/pain"
radius24
seesound"baron/sight"
speed20

States

Spawn: FRFD AB 10 A_Look Loop See: FRFD AABBCCDD 3 A_Chase Loop Melee: Missile: TNT1 A 0 A_JumpIfHealthLower(8000, "Missile2") TNT1 A 0 A_Jump (128, "MissileIcethrower") FRFD EF 4 A_FaceTarget FRFD G 2 A_CustomComboAttack("FrostFiendBall", 32, 10 * random(1, 8), "baron/melee") Goto See MissileIcethrower: FRFD KL 4 A_FaceTarget FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0) FRFD M 1 Bright A_FaceTarget FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0) FRFD M 1 Bright A_FaceTarget FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0) FRFD M 1 Bright A_FaceTarget FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0) FRFD M 1 Bright A_FaceTarget FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0) FRFD M 1 Bright A_FaceTarget FRFD M 1 Bright A_SpidRefire FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0) FRFD M 1 Bright A_FaceTarget FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0) FRFD M 1 Bright A_FaceTarget FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0) FRFD M 1 Bright A_FaceTarget FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0) FRFD M 1 Bright A_FaceTarget FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0) FRFD M 1 Bright Goto See Missile2: TNT1 A 0 A_JumpIfHealthLower(5000, "Missile3") TNT1 A 0 A_Jump (64, "MissileIcethrower") FRFD KL 4 A_FaceTarget FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,0,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,30,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,60,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,90,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,120,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,150,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,180,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-30,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-60,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-90,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-120,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-150,2) FRFD M 13 Goto See Missile3: TNT1 A 0 A_Jump (32, "MissileIcethrower") FRFD KL 4 A_FaceTarget FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,0,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,30,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,60,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,90,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,120,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,150,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,180,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-30,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-60,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-90,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-120,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-150,2) FRFD M 4 FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,15,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,45,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,75,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,105,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,135,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,165,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,195,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-15,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-45,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-75,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-105,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-135,2) FRFD M 4 FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,0,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,30,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,60,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,90,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,120,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,150,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,180,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-30,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-60,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-90,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-120,2) FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-150,2) FRFD M 13 Goto See Pain: FRFD N 2 FRFD N 2 A_Pain Goto See Death: FRFE A 1 FRFE A 1 A_Scream FRFE BCDEFGHIJK 2 FRFE MNOPQRST 2 A_NoBlocking FRFE UV 2 FRFE W -1 A_BossDeath Stop

Class Hierarchy

Classes defined in \DEC_BOSS