File
- Defined in \DEC_BOSS
Flags
Properties
//$category | Bosses |
//$color | 4 |
activesound | "baron/active" |
deathsound | "baron/death" |
health | 12000 |
height | 64 |
mass | 1000 |
obituary | "%o became an ice sculpture" |
painchance | 30 |
painsound | "baron/pain" |
radius | 24 |
seesound | "baron/sight" |
speed | 20 |
States
Spawn:
FRFD AB 10 A_Look
Loop
See:
FRFD AABBCCDD 3 A_Chase
Loop
Melee:
Missile:
TNT1 A 0 A_JumpIfHealthLower(8000, "Missile2")
TNT1 A 0 A_Jump (128, "MissileIcethrower")
FRFD EF 4 A_FaceTarget
FRFD G 2 A_CustomComboAttack("FrostFiendBall", 32, 10 * random(1, 8), "baron/melee")
Goto See
MissileIcethrower:
FRFD KL 4 A_FaceTarget
FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0)
FRFD M 1 Bright A_FaceTarget
FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0)
FRFD M 1 Bright A_FaceTarget
FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0)
FRFD M 1 Bright A_FaceTarget
FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0)
FRFD M 1 Bright A_FaceTarget
FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0)
FRFD M 1 Bright A_FaceTarget
FRFD M 1 Bright A_SpidRefire
FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0)
FRFD M 1 Bright A_FaceTarget
FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0)
FRFD M 1 Bright A_FaceTarget
FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0)
FRFD M 1 Bright A_FaceTarget
FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0)
FRFD M 1 Bright A_FaceTarget
FRFD M 1 Bright A_CustomMissile("FrostFiendFlame", 32, 0, 0)
FRFD M 1 Bright
Goto See
Missile2:
TNT1 A 0 A_JumpIfHealthLower(5000, "Missile3")
TNT1 A 0 A_Jump (64, "MissileIcethrower")
FRFD KL 4 A_FaceTarget
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,0,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,30,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,60,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,90,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,120,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,150,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,180,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-30,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-60,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-90,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-120,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-150,2)
FRFD M 13
Goto See
Missile3:
TNT1 A 0 A_Jump (32, "MissileIcethrower")
FRFD KL 4 A_FaceTarget
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,0,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,30,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,60,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,90,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,120,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,150,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,180,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-30,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-60,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-90,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-120,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-150,2)
FRFD M 4
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,15,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,45,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,75,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,105,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,135,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,165,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,195,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-15,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-45,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-75,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-105,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-135,2)
FRFD M 4
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,0,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,30,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,60,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,90,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,120,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,150,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,180,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-30,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-60,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-90,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-120,2)
FIRE A 0 BRIGHT A_CustomMissile("FrostFiendIcicle",32,0,-150,2)
FRFD M 13
Goto See
Pain:
FRFD N 2
FRFD N 2 A_Pain
Goto See
Death:
FRFE A 1
FRFE A 1 A_Scream
FRFE BCDEFGHIJK 2
FRFE MNOPQRST 2 A_NoBlocking
FRFE UV 2
FRFE W -1 A_BossDeath
Stop
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot