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Sin_Boss
 

File

Flags

Properties

//$categoryBosses
//$color4
deathsound"brain/death"
health10000
height2300
mass10000000
obituary"%o was crushed by the wrath of the Icon Of Sin!"
painchance128
painsound"brain/pain"
radius400
scale2.5
seesound"SINSEE"
speed0

States

Spawn: GSGO A 3 A_Look Loop See: GSGO A 1 A_Chase Loop Pain: GSGO E 2 GSGO F 2 A_BrainPain GSGO E 2 Goto See Choose2: TNT1 A 0 A_Jump(256, "MissileSummon","MissileBeam","MissileFlame") Goto See Choose1: TNT1 A 0 A_Jump(256, "MissileSummon","MissileBeam") Goto See Missile: TNT1 A 0 A_JumpIfHealthLower(6000, "Choose2") TNT1 A 0 A_JumpIfHealthLower(8000, "Choose1") MissileSummon: TNT1 A 0 A_ChangeFlag("NOPAIN", TRUE) GSGO BC 3 GSGO D 1 A_CustomMissile("CustomBossEye",1900) GSGO D 4 GSGO CB 2 TNT1 A 0 A_ChangeFlag("NOPAIN", FALSE) Goto See MissileBeam: TNT1 A 0 A_ChangeFlag("NOPAIN", TRUE) GSGO G 3 A_FaceTarget GSGO H 2 {A_PlaysoundEx("SINBEAM","Auto",0,1); A_CustomMissile("IconFireBallShot",1800,150); A_CustomMissile("IconFireBallShot",1800,-150);

Class Hierarchy

Classes defined in \DEC_BOSS