File
- Defined in \DEC_BOSS
Flags
Properties
//$category | Bosses |
//$color | 4 |
deathsound | "brain/death" |
health | 10000 |
height | 2300 |
mass | 10000000 |
obituary | "%o was crushed by the wrath of the Icon Of Sin!" |
painchance | 128 |
painsound | "brain/pain" |
radius | 400 |
scale | 2.5 |
seesound | "SINSEE" |
speed | 0 |
States
Spawn:
GSGO A 3 A_Look
Loop
See:
GSGO A 1 A_Chase
Loop
Pain:
GSGO E 2
GSGO F 2 A_BrainPain
GSGO E 2
Goto See
Choose2:
TNT1 A 0 A_Jump(256, "MissileSummon","MissileBeam","MissileFlame")
Goto See
Choose1:
TNT1 A 0 A_Jump(256, "MissileSummon","MissileBeam")
Goto See
Missile:
TNT1 A 0 A_JumpIfHealthLower(6000, "Choose2")
TNT1 A 0 A_JumpIfHealthLower(8000, "Choose1")
MissileSummon:
TNT1 A 0 A_ChangeFlag("NOPAIN", TRUE)
GSGO BC 3
GSGO D 1 A_CustomMissile("CustomBossEye",1900)
GSGO D 4
GSGO CB 2
TNT1 A 0 A_ChangeFlag("NOPAIN", FALSE)
Goto See
MissileBeam:
TNT1 A 0 A_ChangeFlag("NOPAIN", TRUE)
GSGO G 3 A_FaceTarget
GSGO H 2
{A_PlaysoundEx("SINBEAM","Auto",0,1);
A_CustomMissile("IconFireBallShot",1800,150);
A_CustomMissile("IconFireBallShot",1800,-150);
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot