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SatyrLordMissileDual1Real
 

File

Flags

Properties

damage4
deathsound"redballsdeth"
decalDoomImpScorch
height12
radius6
renderstyleAdd
scale0.34
seesound"redballssee"
speed28

States

Spawn: MSP2 A 1 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) TNT1 AA 0 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) MSP2 A 1 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) TNT1 AA 0 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) MSP2 B 1 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) TNT1 AA 0 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) MSP2 B 1 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) TNT1 AA 0 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) MSP2 C 1 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) TNT1 AA 0 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) MSP2 C 1 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) TNT1 AA 0 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) MSP2 D 1 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) TNT1 AA 0 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) MSP2 D 1 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) TNT1 AA 0 A_CustomMissile("SLMD1RTrail",random(-5,5),random(8,-8),0) Loop Death: MSP1 GHIJKLMNO 2 Stop

Class Hierarchy

Classes defined in \DEC_BOSS