File
- Defined in \DEC_BOSS
Flags
Properties
//$category | Bosses |
//$color | 4 |
activesound | "vile/active" |
deathsound | "vile/death" |
health | 7000 |
height | 56 |
mass | 500 |
maxtargetrange | 896 |
meleesound | "vile/stop" |
obituary | "$OB_VILE" |
painchance | 10 |
painsound | "vile/pain" |
radius | 20 |
seesound | "vile/sight" |
speed | 20 |
States
Spawn:
VILE AB 10 A_Look
Loop
See:
VILE AABBCCDDEEFF 2 A_VileChase
Loop
Missile:
TNT1 A 0 A_JumpIfHealthLower(4000, "MissileChooseLow")
TNT1 A 0 A_Jump(256,"MissileFire")
MissileChooseLow:
TNT1 A 0 A_Jump(128,"MissileFire")
VILE J 2 Bright A_FaceTarget
VILE K 2 Bright A_FaceTarget
VILE N 2 Bright A_CustomMissile("ArchvileBall")
VILE K 2 Bright A_FaceTarget
VILE N 2 Bright A_CustomMissile("ArchvileBall")
VILE K 2 Bright A_FaceTarget
VILE N 2 Bright A_CustomMissile("ArchvileBall")
VILE P 2 Bright
Goto See
MissileFire:
VILE G 0 Bright A_VileStart
VILE G 10 Bright A_FaceTarget
VILE H 8 Bright A_VileTarget
VILE IJKLMN 8 Bright A_FaceTarget
VILE O 8 Bright A_VileAttack
VILE P 20 Bright
Goto See
Heal:
VILE "[\]" 4 Bright
Goto See
Pain:
VILE Q 5
VILE Q 5 A_Pain
Goto See
Death:
VILE Q 7
VILE R 7 A_Scream
VILE S 7 A_NoBlocking
VILE TUVWXY 7
VILE Z -1
Stop
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot