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Archvile_Boss
 

File

Flags

Properties

//$categoryBosses
//$color4
activesound"vile/active"
deathsound"vile/death"
health7000
height56
mass500
maxtargetrange896
meleesound"vile/stop"
obituary"$OB_VILE"
painchance10
painsound"vile/pain"
radius20
seesound"vile/sight"
speed20

States

Spawn: VILE AB 10 A_Look Loop See: VILE AABBCCDDEEFF 2 A_VileChase Loop Missile: TNT1 A 0 A_JumpIfHealthLower(4000, "MissileChooseLow") TNT1 A 0 A_Jump(256,"MissileFire") MissileChooseLow: TNT1 A 0 A_Jump(128,"MissileFire") VILE J 2 Bright A_FaceTarget VILE K 2 Bright A_FaceTarget VILE N 2 Bright A_CustomMissile("ArchvileBall") VILE K 2 Bright A_FaceTarget VILE N 2 Bright A_CustomMissile("ArchvileBall") VILE K 2 Bright A_FaceTarget VILE N 2 Bright A_CustomMissile("ArchvileBall") VILE P 2 Bright Goto See MissileFire: VILE G 0 Bright A_VileStart VILE G 10 Bright A_FaceTarget VILE H 8 Bright A_VileTarget VILE IJKLMN 8 Bright A_FaceTarget VILE O 8 Bright A_VileAttack VILE P 20 Bright Goto See Heal: VILE "[\]" 4 Bright Goto See Pain: VILE Q 5 VILE Q 5 A_Pain Goto See Death: VILE Q 7 VILE R 7 A_Scream VILE S 7 A_NoBlocking VILE TUVWXY 7 VILE Z -1 Stop

Class Hierarchy

Classes defined in \DEC_BOSS