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CyberMissile
 

File

Flags

Properties

damage10
deathsound"weapons/hellex"
decalScorch
height12
radius8
renderstyleNormal
scale1.0
seesound"monster/brufir"
speed20

States

Spawn: FBRS A 1 Bright A_SeekerMissile(0, 3, SMF_PRECISE) FBRS A 1 Bright A_SpawnItemEx("SteamGFX",0,0,0,0,0,0,0,128) TNT1 A 0 A_ScaleVelocity(1.2) Loop Death: BAL3 C 0 Bright A_SetTranslucent(0.67,1) BAL3 C 6 Bright BAL3 D 6 Bright A_Explode(64,64,0) BAL3 E 6 Bright Stop

Class Hierarchy

Classes defined in \DEC_BOSS