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SatyrLordMissileDual2Real
 

File

Flags

Properties

alpha0.75
damage2
deathsound"whiteballsdeth"
decalPlasmaScorchLower
height12
radius6
renderstyleAdd
scale0.8
seesound"whiteballssee"
speed18
translation"112:127=80:111"

States

Spawn: CSSF D 1 Bright A_SeekerMissile(0,1) TNT1 AAA 0 A_CustomMissile("SLMD2RTrail",random(5,-5),random(5,-5),0) CSSF D 1 Bright A_SeekerMissile(0,1) TNT1 AAA 0 A_CustomMissile("SLMD2RTrail",random(5,-5),random(5,-5),0) CSSF E 1 Bright A_SeekerMissile(0,1) TNT1 AAA 0 A_CustomMissile("SLMD2RTrail",random(5,-5),random(5,-5),0) CSSF E 1 Bright A_SeekerMissile(0,1) TNT1 AAA 0 A_CustomMissile("SLMD2RTrail",random(5,-5),random(5,-5),0) Loop Death: CSSF GHI 4 Bright CSSF I 1 Bright A_FadeOut Wait

Class Hierarchy

Classes defined in \DEC_BOSS