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HellFire
 

File

Flags

States

Spawn: TNT1 A 1 Loop Death: TNT1 A 0 Bright A_CustomMissile("HellFire1", 0, 0, -180) TNT1 A 0 Bright A_CustomMissile("HellFire1", 0, 16, -175) TNT1 A 0 Bright A_CustomMissile("HellFire1", 0, 32, -170) TNT1 A 0 Bright A_CustomMissile("HellFire1", 0, -16, -185) TNT1 A 0 Bright A_CustomMissile("HellFire1", 0, -32, -190) TNT1 A 10 Bright A_PlaySound("Afrit/Hellfire") Stop

Class Hierarchy

Classes defined in \DEC_BOSS