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DeepOneBall
 

File

Flags

Properties

alpha1
damage0
deathsound""
fastspeed30
height8
radius6
renderstyleAdd
seesound"DEEPONEW"
speed25

States

Spawn: TNT1 A 1 A_SpawnItemEx("DeepOneWaterSpawner") TNT1 A 0 A_SeekerMissile(0, 1) Loop Death: TNT1 A 0 A_Blast (0, 300, 32, 30.0, "BlastEffect", "none") Stop

Class Hierarchy

Classes defined in \DEC_BOSS