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Comet
 

File

Flags

Properties

damage5
damagetypeGSFire
deathsound"Afrit/CometHit"
decalScorch
gravity0.5
height8
radius6
scale0.55
seesound"Afrit/CometFire"
spawnid250
speed25

States

Spawn: FRTB ABCDEFGHI 1 Bright A_SpawnItemEx("CometTail", 0, 0, 0, 0, 0, 0, 0, 128) Loop Death: TNT1 A 0 Bright A_SpawnItemEx("CometDeathGlow", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 Bright A_SpawnItemEx("HellFire", 0, 0, 44) TNT1 A 0 Bright A_Explode(80, 80, 0) TNT1 A 0 A_SpawnItemEx("CometDeath", 0, 0, 0, 0, 0, 0, 0, 128) Stop

Class Hierarchy

Classes defined in \DEC_BOSS