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BruiserMissileHoming
 

File

Flags

Properties

damage3
deathsound"weapons/hellex"
decalScorch
height12
radius8
renderstyleNormal
scale0.5
seesound"monster/brufir"
speed15

States

Spawn: FBRS A 1 Bright A_SeekerMissile(10, 10) TNT1 A 0 A_Playsound ("MISAIM") FBR2 A 1 Bright A_SpawnItemEx("SteamGFX",0,0,0,0,0,0,0,128) Loop Death: BAL3 C 0 Bright A_SetTranslucent(0.67,1) BAL3 C 6 Bright BAL3 D 6 Bright A_Explode(12,64,0) BAL3 E 6 Bright Stop

Class Hierarchy

Classes defined in \DEC_BOSS