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HellFire1
 

File

Flags

Properties

speed2

States

Spawn: TNT1 A 10 A_CustomMissile("HellFire2", 0, 0, 0) TNT1 A 10 A_CustomMissile("HellFire2", 0, 16, 0) TNT1 A 10 A_CustomMissile("HellFire2", 0, -16, 0) TNT1 A 10 A_CustomMissile("HellFire2", 0, 0, 0) TNT1 A 10 A_CustomMissile("HellFire2", 0, 16, 0) TNT1 A 10 A_CustomMissile("HellFire2", 0, -16, 0) Stop

Class Hierarchy

Classes defined in \DEC_BOSS