File
- Defined in \DEC_BOSS
Flags
Properties
//$category | Bosses |
//$color | 4 |
activesound | "baron/active" |
deathsound | "baron/death" |
health | 6000 |
height | 64 |
hitobituary | "%o got his guts ripped out by Anubeast." |
mass | 1000 |
obituary | "%o became a mummy." |
painchance | 40 |
painsound | "baron/pain" |
radius | 24 |
seesound | "baron/sight" |
speed | 16 |
States
Spawn:
ABST AB 10 A_Look
Loop
See:
ABST AABBCCDD 3 A_Chase
Loop
Melee:
Missile:
TNT1 A 0 A_Jump (128, 2)
TNT1 A 0 A_JumpIfHealthLower(1000, "MissileFullRot")
TNT1 A 0 A_Jump (128, 2)
TNT1 A 0 A_JumpIfHealthLower(4000, "MissileBall")
TNT1 A 0 A_JumpIfHealthLower(4000, "MissileBurst")
ABST EF 8 A_FaceTarget
ABST G 8 A_CustomComboAttack("SnakeBall", 32, 10 * random(1, 8), "baron/melee")
Goto See
MissileBurst:
TNT1 A 0 A_SetSpeed (24)
TNT1 A 0 A_ChangeFlag("MISSILEMORE", TRUE)
ABST EF 4 A_FaceTarget
ABST G 4 A_CustomComboAttack("SnakeBall", 32, 10 * random(1, 8), "baron/melee")
ABST F 4 A_FaceTarget
ABST G 4 A_CustomComboAttack("SnakeBall", 32, 10 * random(1, 8), "baron/melee")
ABST F 4 A_FaceTarget
ABST G 4 A_CustomComboAttack("SnakeBall", 32, 10 * random(1, 8), "baron/melee")
Goto See
MissileBall:
TNT1 A 0 A_SetSpeed (24)
TNT1 A 0 A_ChangeFlag("MISSILEMORE", TRUE)
ABST EF 4 A_FaceTarget
ABST G 4 A_CustomComboAttack("AnuBall", 32, 10 * random(1, 8), "baron/melee")
Goto See
MissileFullRot:
ABST EF 8 A_FaceTarget
ABST G 4
TNT1 A 0 A_CustomMissile("SnakeBallBig",39,0,0)
ABST G 1
TNT1 A 0 A_CustomMissile("SnakeBallBig",39,0,45)
ABST G 1
TNT1 A 0 A_CustomMissile("SnakeBallBig",39,0,90)
ABST G 1
TNT1 A 0 A_CustomMissile("SnakeBallBig",39,0,270)
ABST G 1
Goto See
Pain:
ABST H 2
ABST H 2 A_Pain
Goto See
Death:
ABST I 8
ABST J 8 A_Scream
ABST K 8
ABST L 8 A_NoBlocking
ABST MN 8
ABST O -1 A_BossDeath
Stop
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot