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HellFire2
 

File

Flags

Properties

alpha1.0
damagetype"HellFire"
obituary"%o was scorched by an Afrit"
renderstyleAdd
scale1.5
speed1

States

Spawn: TNT1 A 8 FRTF A 3 Bright FRTF BC 3 Bright A_Explode(3, 64) TNT1 A 0 A_Explode(3, 64) TNT1 A 0 A_Jump(191, 4) TNT1 A 10 A_CustomMissile("HellFire2", 0, 0, 0) FRTF DEFGHIJKLMNO 3 Bright Stop

Class Hierarchy

Classes defined in \DEC_BOSS