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DeepOne
 

File

Flags

Properties

//$categoryBosses
//$color4
activesound"deepone/active"
bloodcolor"purple"
deathsound"deepone/death"
fastspeed25
health5000
height64
hitobituary"%o got whiplashed by a Deep One."
mass1000
meleedamage5
meleerange64
meleesound"deepone/melee"
obituary"%o was driven mad by a Deep One."
painchance20
painsound"deepone/pain"
radius24
seesound"deepone/sight"
speed15

States

Spawn: CUTH DD 6 A_Look loop See: CUTH ABCD 6 A_Chase loop Melee: CUTH E 0 A_FaceTarget CUTH E 6 A_PlaySound ("deepone/meleegrowl") CUTH F 6 A_FaceTarget CUTH G 2 A_MeleeAttack CUTH HI 2 goto See Missile: CUTH J 0 A_JumpIfCloser (32,"Melee") CUTH J 1 A_FaceTarget CUTH K 0 A_CustomMissile("DeepOneBall",42,15) CUTH K 1 A_CPosRefire Goto Missile+1 Pain: CUTH L 2 A_Pain goto See Death: CUTH M 0 A_Jump(128,"AltDeath") CUTH M 10 CUTH N 10 A_Scream CUTH O 10 CUTH P 10 A_NoBlocking CUTH Q -1 stop AltDeath: CUTH R 5 CUTH S 5 A_Scream CUTH T 5 CUTH U 5 A_NoBlocking CUTH V 5 CUTH W -1 stop Raise: CUTH PONM 8 goto See

Class Hierarchy

Classes defined in \DEC_BOSS