File
- Defined in \DEC_BOSS
Flags
Properties
//$category | Bosses |
//$color | 4 |
activesound | "deepone/active" |
bloodcolor | "purple" |
deathsound | "deepone/death" |
fastspeed | 25 |
health | 5000 |
height | 64 |
hitobituary | "%o got whiplashed by a Deep One." |
mass | 1000 |
meleedamage | 5 |
meleerange | 64 |
meleesound | "deepone/melee" |
obituary | "%o was driven mad by a Deep One." |
painchance | 20 |
painsound | "deepone/pain" |
radius | 24 |
seesound | "deepone/sight" |
speed | 15 |
States
Spawn:
CUTH DD 6 A_Look
loop
See:
CUTH ABCD 6 A_Chase
loop
Melee:
CUTH E 0 A_FaceTarget
CUTH E 6 A_PlaySound ("deepone/meleegrowl")
CUTH F 6 A_FaceTarget
CUTH G 2 A_MeleeAttack
CUTH HI 2
goto See
Missile:
CUTH J 0 A_JumpIfCloser (32,"Melee")
CUTH J 1 A_FaceTarget
CUTH K 0 A_CustomMissile("DeepOneBall",42,15)
CUTH K 1 A_CPosRefire
Goto Missile+1
Pain:
CUTH L 2 A_Pain
goto See
Death:
CUTH M 0 A_Jump(128,"AltDeath")
CUTH M 10
CUTH N 10 A_Scream
CUTH O 10
CUTH P 10 A_NoBlocking
CUTH Q -1
stop
AltDeath:
CUTH R 5
CUTH S 5 A_Scream
CUTH T 5
CUTH U 5 A_NoBlocking
CUTH V 5
CUTH W -1
stop
Raise:
CUTH PONM 8
goto See
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot