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FallenKnight
 

File

Flags

Properties

//$categoryBosses
//$color4
activesound"baron/active"
deathsound"baron/death"
health9000
height64
hitobituary"%o got ripped apart by the Fallen Knight"
mass1000
meleedamage11
missiletypeHellsFuryBall
obituary"%o felt the wrath of the Fallen Knight"
painchance50
painsound"baron/pain"
radius24
seesound"baron/sight"
speed16

States

Spawn: HFRY AB 10 A_Look Loop See: HFRY AABBCCDD 4 Fast A_Chase Loop Missile: TNT1 A 0 A_JumpIfHealthLower(6000, "Missile3") HFRY E 0 A_Jump(128,"Missile2") HFRY EF 8 A_FaceTarget HFRY G 2 HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 ) HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 ) Goto See Missile2: HFRY E 0 A_Jump(96,4) HFRY EF 4 A_FaceTarget HFRY G 4 A_ComboAttack Goto See HFRY P 8 A_FaceTarget HFRY Q 0 A_CustomMissile("SoulHarvesterBall", 60, 0, -45) HFRY Q 0 A_CustomMissile("SoulHarvesterBall", 60, 0, 0) HFRY Q 8 A_CustomMissile("SoulHarvesterBall", 60, 0, 45) Goto See Melee: HFRY EF 8 A_FaceTarget HFRY G 8 A_ComboAttack Goto See Missile3: HFRY E 0 A_Jump(32,"Missile2") HFRY EF 8 A_FaceTarget HFRY G 2 HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 ) HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 ) HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 ) HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 ) Goto See Pain: HFRY H 2 HFRY H 2 A_Pain Goto See Death: HFRY I 8 A_Scream HFRY J 0 A_FaceTarget HFRY J 0 A_Jump(51,5) HFRY J 0 A_Jump(51,5) HFRY J 0 A_Jump(51,5) HFRY J 0 A_Jump(51,5) HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 20, 128) Goto Death+11 HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 10, 128) Goto Death+11 HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 0, 128) Goto Death+11 HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, -10, 128) Goto Death+11 HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, -20, 128) Goto Death+11 HFRY J 8 HFRY K 8 HFRY L 8 A_Fall HFRY MN 8 HFRY O -1 Stop Raise: HFRY NMLKJI 8 Goto See

Class Hierarchy

Classes defined in \DEC_BOSS