File
- Defined in \DEC_BOSS
Flags
Properties
//$category | Bosses |
//$color | 4 |
activesound | "baron/active" |
deathsound | "baron/death" |
health | 9000 |
height | 64 |
hitobituary | "%o got ripped apart by the Fallen Knight" |
mass | 1000 |
meleedamage | 11 |
missiletype | HellsFuryBall |
obituary | "%o felt the wrath of the Fallen Knight" |
painchance | 50 |
painsound | "baron/pain" |
radius | 24 |
seesound | "baron/sight" |
speed | 16 |
States
Spawn:
HFRY AB 10 A_Look
Loop
See:
HFRY AABBCCDD 4 Fast A_Chase
Loop
Missile:
TNT1 A 0 A_JumpIfHealthLower(6000, "Missile3")
HFRY E 0 A_Jump(128,"Missile2")
HFRY EF 8 A_FaceTarget
HFRY G 2
HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 )
HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 )
Goto See
Missile2:
HFRY E 0 A_Jump(96,4)
HFRY EF 4 A_FaceTarget
HFRY G 4 A_ComboAttack
Goto See
HFRY P 8 A_FaceTarget
HFRY Q 0 A_CustomMissile("SoulHarvesterBall", 60, 0, -45)
HFRY Q 0 A_CustomMissile("SoulHarvesterBall", 60, 0, 0)
HFRY Q 8 A_CustomMissile("SoulHarvesterBall", 60, 0, 45)
Goto See
Melee:
HFRY EF 8 A_FaceTarget
HFRY G 8 A_ComboAttack
Goto See
Missile3:
HFRY E 0 A_Jump(32,"Missile2")
HFRY EF 8 A_FaceTarget
HFRY G 2
HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 )
HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 )
HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 )
HFRY GGG 0 A_SpawnitemEx("HellsFuryHand", 64, 1, 0, 0, 0, 0 , 0 )
Goto See
Pain:
HFRY H 2
HFRY H 2 A_Pain
Goto See
Death:
HFRY I 8 A_Scream
HFRY J 0 A_FaceTarget
HFRY J 0 A_Jump(51,5)
HFRY J 0 A_Jump(51,5)
HFRY J 0 A_Jump(51,5)
HFRY J 0 A_Jump(51,5)
HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 20, 128)
Goto Death+11
HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 10, 128)
Goto Death+11
HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 0, 128)
Goto Death+11
HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, -10, 128)
Goto Death+11
HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, -20, 128)
Goto Death+11
HFRY J 8
HFRY K 8
HFRY L 8 A_Fall
HFRY MN 8
HFRY O -1
Stop
Raise:
HFRY NMLKJI 8
Goto See
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot